ILLUSTRATION AND VISUAL NARRATIVE: TASK 01
26.08.2021 - 16.09.2021 (Week 01 - Week 04)
Chung Jia Xuan / 0346630 / Bachelor of Design(Honours) in Creative Media
Illustration and Visual Narrative
Task 1
Lectures
Week 01 (26.08.2021)
In our first online class, Ms Noranis and Ms Jennifer gave an introduction of themselves and welcomed us. Ms Noranis showed us where to get all the module references and brief us the method for us to pass up the exercises and assignments. We were asked to create a blog for this module as it will be the platform to keep track on our work progressions.
Then, Ms Noranis introduced the main softwares we will be using: Adobe Illustrator, Adobe Photoshop and Adobe Animate. She said that it is very important for us to get ourselves familiar with these softwares as we will be using them for a lifetime in the design field. Ms Noranis then briefed us on the tasks we will be doing in this module especially our first exercise which we will be doing it next week.
Week 02 (02.09.2021)
Character
Before the class started, Ms Noranis asked us about our favourite characters and why do we like the characters. For me, I chose Wall-E without second thought as it is my childhood favourite character since then. On whole, it was actually its friendly demeanor in the movie that caused me to like it this much. Other than that, I love Wall-E's distinctive downturned eyes which makes it look more innocent and adorable.
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| Figure 1.1 Wall-E |
- Iconic
- Easily created
- Profitable
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| Figure 1.2 Iconic downturned eyes of Wall-E drawn by me |
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Figure1.3 Wall-E toy |
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Figure 1.4 Wall-E XBOX Games |
Principles of Character Design
1. Shapes
Exploration of different shapes bring out character with different feelings and impressions.
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| Figure 1.5 Shape design of Patrick in Sponge-bob and Gru in Despicable Me |
2. Colours
Determine the emotions of the character, a hero and a protagonist have huge differences when comes to colour design. Bright colours bring out a more friendly and approachable characters while dark colours often indicate the insidious and evil.
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| Figure 1.6 Characters in the Lion King |
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| Figure 1.8 Mario and Luigi |
Week 03 (09.09.2021)
Composition
Today, Ms Noranis started the online lecture with a question — why do some visuals look better than others? It has something to do with a combination of good Composition and design principles. Composition includes design principles like contrast, hierarchy, & balance created by the placement of design subjects.
- Establishing — shows something the first time
- Bird's eye view — shows scale
- Framing — shows something secretive
- Medium — shows the character, and introduces them
- Close-up — shows a subject to create emotion
- Worm's eye view — shows drama
Positive & Negatives (B/W composition arrangement)
- Positive — bright parts a composition
- Negative — dark parts of a composition
Commonly used in industry as a drafting medium by focusing on the visual hierarchy that tells the story best. The B/W associations with Negative/Positive can be inverted as well.
Fore/Mid/Back-ground
They are very useful in setting up a scene with a character. A character in the foreground automatically creates hierarchy through the perceived depth that drives the viewer's eyes.
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| Figure 2.2 Examples of spaces, 09.09.2021 |
Week 04 (16.09.2021)
Perspective
Perspective is an illusion that creates depth through the representation of 3D objects on a 2D frame. There are 4 types of perspectives:
- 1 point
- 2 point
- 3 point
- 4-5 point (fisheye)
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| Figure 3.1 1-point perspective example, 18.09.2021 |
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| Figure 3.3 Fish eye perspective example, 18.09.2021 |
Instructions
Part 1 : Vormator Challenge
Create a character using the shapes from the 8 shape set provided, duplicating and transforming, without distorting or altering the shapes themselves.
Sketches
Although we were required to used the 8 shapes that were given to us, I started the exercise by some free sketching as I think most shapes shall be achieved by duplicating and transforming the given shapes.
Whether it is referring to real life person or a fictional character, I've always think that the most important and interactive part is the eye. Connections are formed through the eyes with the audiences. The eyes can express so much feelings and expressions compared to the other parts of the body. In character design, the different expressions of eye is also an important factor to make a good animation.
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| Figure 4.1 Different eye expressions, 31.08.2021 |
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| Figure 4.3 Initial sketches of character, 01.09.2021 |
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| Figure 4.4 Initial sketches of character(2), 01.09.2021 |
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| Figure 4.5 Initial sketches of character(3), 01.09.2021 |
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| Figure 4.6 Character colour tryouts, 01.09.2021 |
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| Figure 4.7 Character colour tryouts, 01.09.2021 |
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| Figure 4.8 Given shapes set for Vormator challenge, 01.09.2021 |
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| Figure 4.9 Final Character design, 11.09.2021 |
Part 2 : Card Layout Design
Continuing on Task 1, we are to create the game card for the character we created.
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| Figure 5.0 Dark and Bright Backgrounds, 19.09.2021 |
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| Figure 5.1 Exploring movement design, 24.09.2021 |
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| Figure 5.3 Final Outcome of Card Design(Front), 24.09.2021 |
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| Figure 5.4 Final Outcome of Card Design(Back), 24.09.2021 |
Reflection
Before this exercise, I had no idea it was a huge process to design an character by myself. I had to say that learning by doing is immensely helpful for me to practice better for the tools in Adobe Illustraror. Throughout the process of designing the character, I have developed more ideas and thoughts for illustrations. After all the studies and researches, I’ve gained more interests in achieving the outcomes I initially desired. Surprisingly, the most challenging port for me at the first stage where I had to think of a character which is unique and easy to remember. Above all, although there are some limitations in the shapes we can used, I think it is a very good and interesting experience for me to learn how to design a character.
One of a few observations I’ve gotten along the way is no doubt the improvement of usage of tools in Adobe Illustrator. In my opinion, it is a basic to know and practice how to use the tools before we want to design something whether it is digitally or traditionally to better convey our ideas. I will continue practicing and get more familiar with the tools.
References
Picture Credits
Figure 1.1 Wall-E
https://static.wikia.nocookie.net/pure-good-wiki/images/3/30/WALL-E.jpg/revision/latest?cb=20200627184756
Figure 1.3 Wall-E toy
MWCToys.comiDance Wall-E and Interactive Wall-E - Another Pop Culture Collectible Review by Michael Crawford, Captain Toy
Figure 1.4 Figure 1.4 Wall-E XBOX Games
PinterestPin on Consolas y Videojuegos Famosos.
Figure 1.5 Shape design of Patrick in Sponge-bob
and Gru in Despicable Me
Ember TelevisionPrinciples of design and animation, part 1: Shape - Ember Television
Figure 1.6 Characters in the Lion King
SlideToDoc.comCHARACTER TYPES CHARACTER TYPES OVERVIEW Characters can be
Figure 1.7 Mike's single-eyed design and bright green body colour
YouTubeMike And Sullivan Meet For First Time Scene - MONSTERS UNIVERSITY (2013) Movie Clip
Figure 1.8 Mario and Luigi
DLPNG.comDownload Free png Mario And Luigi Png - Super Mario Y Luigi - Free Transparent PNG ... - DLPNG.com
Figure 1.9 Edna as Fashion Designer in The Incredibles
https://aminoapps.com/c/cartoon/page/blog/top-10-funniest-cartoon-characters/n5YS_LuVrQpXlvq8n640pqBWrK0aY4v
Figure 3.1 1-point perspective example
https://www.erikalancaster.com/art-blog/perspective-for-beginners-how-to-use-1-and-2-point-perspectives-to-create-great-artwork
Figure 3.2 2-point perspective example
https://www.behance.net/gallery/26416475/3-Point-Perspective
Figure 3.3 Fish eye perspective example
https://www.bruceblackart.com/life-imagined-bruce-blacks-blog/how-to-draw-in-five-point-perspective-an-easy-and-fun-art-lesson
Figure 4.1 Different eye expressions
https://www.kindpng.com/imgv/hxxJiw_drawing-cartoon-animation-eye-cartoon-animated-eyes-drawing/





























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